See Guide HERE) 1x Coldain Velium Temper – Bought (Nimren Stonecutter, Thurgadin)ġ) Go to Aid Grimel at the top of the library elevator in Plane of Knowledge and say “put my jewelcraft skills to the test”. Use FIND) 1x Coldain Smithing Hammer – Quested (Coldain Ring #4 Quest. 1x Blue Diamond – Random World Drop 1x Concentrated Celestial Solvent – Bought (Darius Gandril, Western Trader Building, PoK | Loc: +55, +1520) 3x The Scent of Marr – Bought (Loran Thu’Leth, Western Trader Building, PoK | Loc: -115, +1400) 1x Mixing Bowl – Bought (Klen Ironstove – PoKnowledge, Use FIND) 1x Planar’s Jewelry Kit – Bought (Noirin Khalen, PoKnowledge. ) 2x Water Flask – Bought (Perago Crotal, PoK (Use find) ) 5x Velium Bar – Bought (Talem Tucter, Thurgadin, he’s next to Meg Tucter) - Have a Level 43+ Enchanter enchant 3 of these 5 into Enchanted Velium Bar. Shes in the first building on the left if you go right at the circle. Good faction with Thurgadin also recommended.Įtching Tools – NPC Given (Meg Tucter in Thugadin, say “etching tools”. You’ll also need the appropriate Planar flags (Full Saryrn flag line, not confirmed). To start Quest #3 you’ll need to have first completed Quest #2 and have an unmodded skill of 220 in Jewelcrafting. The Quest starts in at the top of the elevator in Plane of Knowledge. Quest #1: Blacksmithing Quest #2: Brewing Quest #4: Pottery Quest #5: Tailoring Quest #6: Fletching Quest #7: Baking + Final Turn-In You can use Feather Fall or Misty Step to avoid the damage here.Aid Grimel Quest Guide Signet of the Arcane + Signet of MightĬlick on the links for a guide to each section:
Jump down from the blue mushroom and be cautious of taking damage. Jump to the brown mushroom and walk across to the blue mushroom. Jump through the wall to the mushroom top.Ĭontinue from the purple mushroom to the blue one and then jump to the red mushroom. Go to the right of the front door after going down the stairs. Fixing the elevator is going to solve a lot of our problems. Once you’ve destroyed both of the turrets, you’ll find an elevator in the middle of the room with a bright blue light. Use the nearby pillars as cover and repeat the same method we used for the previous turret to take them both out. The treasure is in the range of two Arcane Turrets. You’ll see all sorts of treasure goodies, however it’s best not to jump in just yet. Jump through the window to the left of the large doorway, or just pick the doorway.
You can get into the Tower through two methods. Hit it with a few ranged shots and hide behind the rock to avoid taking any damage. Use the turn-based mode by pressing space to deal with it.
This is an Arcane Turret that will rip the closest person to it a new one. As you get closer, you’ll find that a blue beam seems to be following your character. Here, you’ll be pitted against a little opposition. Keep going West from here to find the stone steps taking you to the front of the Tower. Down the path, you’ll have to jump across a gap. Take the narrow path to the Torchstalk mushrooms (Be careful, they explode). Go South along the beach, and you’ll find an abandoned shack. Head to the Underdark Beach near the draugrs. The Tower seems to change locations often, but currently, it can be found by the South-West. Finding the Ruined TowerĪ cleric who goes by the name of Lenore lives in this Tower, and the Tower is nearby Myconid Colony. If you’re searching for the Tower in the Underdark, then the following information should take you right to the doorstep of the Ruined Tower. The Mysterious Arcane Tower is also a part of the ‘Tell Omeluum About the Parasite’ side-quest.
#Arcane quest 3 editor how to#
In this Baldur’s Gate 3 Arcane Tower Guide, we’ll be showing you how to make your way to the mysterious Ruined Tower through the mysterious Underdark. The Arcane Tower is a worthwhile place to visit during your time in the Underdark in Baldur’s Gate 3.